- No DLLs: Full source provided!
- Modular: create, connect, and edit waypoint routes for AI cars to follow.
- Waypoint Based: each waypoint can set speed limit, call stop driving, be a junction to new route point(s), or trigger custom events via Unity inspector.
- Traffic Lights: control when AI cars can exit waypoint routes.
- Yield Triggers: control when AI cars can proceed to next waypoint at intersections with traffic lights.
- Traffic Stops: control when AI cars can exit waypoint routes.
- Pooling System: disables cars far away from the player, and spawn cars around the player; allows scaling up scene size without using more cars.
- Unity Physics Components: AI cars use Rigidbody and Wheel Colliders.
- Vehicle Types: define which cars can spawn/merge onto which routes.
- Volume Sensors: more accurate detection compared to raycasts; uses layer mask to determine which objects should be detected.