Simple Traffic System
  • Simple Traffic System
  • Project Setup
  • Tutorials
    • FAQ
    • Quick Start Guide
    • Video Tutorials
      • 1. Getting Started
      • 2. Connecting Routes
      • 3. Traffic Lights
      • 4. Spline Route Creator
      • 5. Spawn Points
      • 6. Lane Changing
      • 7. Traffic Pooling
      • 8. New Car Prefabs
      • 9. Route Editor
      • 10. Deleting Waypoints
      • 11. Deleting and Setting Up Random Spawn Points
      • 12. Yield Triggers
      • 13. Preferences Window
      • 14. Vehicle Types
      • 15. Stop Signs
      • 16. Using A Player Car
      • 17. Multiple Routes Per Light
      • 18. Integrations
      • 19. Procedural Traffic and City using CiDy
      • 20. Auto Rig AI Traffic Car
      • 21. URP & HDRP Demos
  • Documentation
    • API
      • AITrafficCar
      • AITrafficController
      • AITrafficLight
      • AITrafficLightManager
      • AITrafficStop
      • AITrafficStopManager
      • AITrafficWaypoint
      • AITrafficWaypointRoute
      • AITrafficWaypointRouteInfo
      • SplineRouteCreator
    • Asset Integrations
      • IK Avatar Driver
      • Stylized Vehicles Pack - Low Poly
    • Demo Scenes
    • Prefabs
      • AITrafficCar
      • AITrafficController
      • AITrafficSpawnPoint
      • AITrafficWaypointRoute
      • AITrafficWaypoint
      • AITrafficLightManager
      • AITrafficStopManager
      • SplineRouteCreator
    • STS Tools Window
      • Spawn Buttons
        • AI Traffic Controller
        • AI Traffic Waypoint Route
        • AI Traffic Light Manager
        • AI Traffic Stop Manager
        • Spline Route Creator
      • Configure Mode
        • Lane Connector
        • Route Connector
        • Route Editor
        • Signal Connector
        • Spawn Points
        • Stop Connector
        • Yield Triggers
  • Demos
    • PC
    • WebGL
  • Links
    • Asset Store
    • Email
    • Unity Discussion Forum
    • YouTube
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  1. Documentation
  2. Prefabs

AITrafficWaypoint

Located at: Assets\TurnTheGameOn\SimpleTrafficSystem\Resources\AITrafficWaypoint

These are used and spawned by AI Traffic Waypoint Routes by pressing Shift+LeftClick in the scene view on a collider. Set the speed limit for each point to control how fast you want traffic to travel. Interconnect routes by assigning the New Route Point array index on the final waypoint of a route to the first waypoint of another route.

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Last updated 4 years ago

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