Simple Traffic System
  • Simple Traffic System
  • Project Setup
  • Tutorials
    • FAQ
    • Quick Start Guide
    • Video Tutorials
      • 1. Getting Started
      • 2. Connecting Routes
      • 3. Traffic Lights
      • 4. Spline Route Creator
      • 5. Spawn Points
      • 6. Lane Changing
      • 7. Traffic Pooling
      • 8. New Car Prefabs
      • 9. Route Editor
      • 10. Deleting Waypoints
      • 11. Deleting and Setting Up Random Spawn Points
      • 12. Yield Triggers
      • 13. Preferences Window
      • 14. Vehicle Types
      • 15. Stop Signs
      • 16. Using A Player Car
      • 17. Multiple Routes Per Light
      • 18. Integrations
      • 19. Procedural Traffic and City using CiDy
      • 20. Auto Rig AI Traffic Car
      • 21. URP & HDRP Demos
  • Documentation
    • API
      • AITrafficCar
      • AITrafficController
      • AITrafficLight
      • AITrafficLightManager
      • AITrafficStop
      • AITrafficStopManager
      • AITrafficWaypoint
      • AITrafficWaypointRoute
      • AITrafficWaypointRouteInfo
      • SplineRouteCreator
    • Asset Integrations
      • IK Avatar Driver
      • Stylized Vehicles Pack - Low Poly
    • Demo Scenes
    • Prefabs
      • AITrafficCar
      • AITrafficController
      • AITrafficSpawnPoint
      • AITrafficWaypointRoute
      • AITrafficWaypoint
      • AITrafficLightManager
      • AITrafficStopManager
      • SplineRouteCreator
    • STS Tools Window
      • Spawn Buttons
        • AI Traffic Controller
        • AI Traffic Waypoint Route
        • AI Traffic Light Manager
        • AI Traffic Stop Manager
        • Spline Route Creator
      • Configure Mode
        • Lane Connector
        • Route Connector
        • Route Editor
        • Signal Connector
        • Spawn Points
        • Stop Connector
        • Yield Triggers
  • Demos
    • PC
    • WebGL
  • Links
    • Asset Store
    • Email
    • Unity Discussion Forum
    • YouTube
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  1. Documentation
  2. API

AITrafficStopManager

Controls groups of AITrafficStops for an intersection.

On Start will set all AITrafficStops to stop, then begin the configured sequence.

Variables

stopCycles

Array of AITrafficStopCycles played as a looped sequence.

AITrafficStopCycle

Variables

activeTime

Amount of time cars are allowed to proceed before next cycle.

waitTime

Amount of time before next cycle becomes active.

trafficStops

Array of AITrafficLights that follow this sequence.

PreviousAITrafficStopNextAITrafficWaypoint

Last updated 4 years ago

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