AITrafficController
Controls logic and movement for AITrafficCars using the Job System and Burst Compiler.
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trafficPrefabs | Array of AITrafficCar prefabs to spawn. |
Variables | |
useYieldtriggers | Enables the processing of YieldTrigger logic. |
speedMultiplier | Multiplier used for calculating speed; 2.23693629 by default for MPH. |
steerSensitivity | Multiplier used to control how quickly the car's front wheels turn toward the target direction. |
maxSteerAngle | Maximum angle the car's front wheels are allowed to turn toward the target direction. |
stopThreshold | Front detection sensor distance at which a car will start braking. |
layerMask | Physics layers the detection sensors can detect. |
enableLaneChanging | Enables the processing of Lane Changing logic. |
changeLaneTrigger | Minimum amount of time until a car is allowed to change lanes once conditions are met. |
minSpeedToChgangeLanes | Minimum speed required to change lanes. |
changeLaneCooldown | Minimum time required after changing lanes before allowed to change lanes again. |
unassignedBrakeMaterial | Dummy material used for brake light emission logic when a car does not have an assigned brake variable. |
setCarParent | AI Cars will be parented to the 'Car Parent' transform, this AITrafficController will be the parent if a parent is not assigned. |
carParent | If 'Set Car Parent' is enabled, AI Cars will be parented to this transform, this AITrafficController will be the parent if a parent is not defined. |
Variables | |
usePooling | Enables the processing of Pooling logic. |
centerPoint | Transform that pooling distances will be checked against. |
useRouteLimit | When using pooling, cars will not spawn to a route if the route limit is met. |
density | Max amount of cars the pooling system is allowed to spawn. |
spawnRate | Frequency at which pooling spawn is performed. |
minSpawnZone | Cars can't spawn or despawn in this zone. |
cullHeadLight | Car headlights will be disabled outside of this zone. |
activeZone | Cars only spawn if the spawn point is not visible by the camera. |
spawnZone | Cars can spawn anywhere in this zone, even if spawn point is visible by the camera. Cars outside of this zone will be despawned. |
Public Methods | |
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Last modified 2yr ago